Commander
3.4±0.75
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(214 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana dorks1
Land ramp4
Tutors2
Draw engines5
Cantrips & burst draw7
Scry & Surveil1
Recursion17
Value engines5
Other1
Spot removal1
Board wipes1
Stax & hate1
Edict effects1
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands13
Taplands5
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, aristocrats engine+25ⓘ
Synergy pieces25
Combat threats1
Sacrifice outlets5
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats92Consistency85Mana base82
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats30 cards
30 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator29 cards
29 graveyard synergies. Use your graveyard as a second hand.
Mill20 cards
20 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.