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16 infect/poison cards. Win with 10 poison counters instead of 40 damage.
11 -1/-1 counter cards. Weaken and wither opponent creatures.
This deck equips or enchants the commander to deal commander damage.
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.