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1.5 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (5)
14 infect/poison cards. Win with 10 poison counters instead of 40 damage.
15 proliferate effects. Multiply all counters on permanents at once.
13 legendary synergies. Legends in the deck grow stronger together.
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.