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HomeExplore decksCommanders
G

Vanilla Swirl

viaMoxfieldMoxfield·27 views·16 days ago

Power level

2.7±0.75
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Solid confidence153 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Land ramp6
Other acceleration2
Low Land Count−45ⓘ
Tutors2
Draw engines2
Cantrips & burst draw6
Scry & Surveil1
Value engines9
Synergy support2
Spot removal9
Graveyard hate1
Stax & hate2
Edict effects1
Mono-Color Mana Base+69ⓘ
Mono-Color Powerhouse Lands+3ⓘ
Low Land Count−45ⓘ
Utility lands9
Taplands4
Basic lands1
Combat Damage Synergy+25ⓘ
Synergy pieces19
Win conditions3
Combat threats16
Token generators3

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

Tokens (Commander)Core (23 cards)

This deck generates and leverages a wide board of creature tokens.

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+1/+1 CountersCore (18 cards)

18 counter synergies. Grow creatures over time for massive threats.

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Stompy / Big ManaCore (14 cards)

14 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power2.8→2.7-0.1
BracketB1→B1

Vectors

Velocity
19→19
—
Consistency
56→12
-44
Interaction
26→44
+18
Efficiency
53→55
+2
Lethality
92→92
—