Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(274 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp2
Other acceleration2
Treasure generators6
Tutors2
Draw engines3
Cantrips & burst draw5
Recursion11
Spot removal4
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+16ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands2
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Synergy pieces2
Win conditions3
Combat threats2
Sacrifice outlets2
Drain effects3
Token generators10
Reanimation3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats84Consistency80Mana base75
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter37 cards
37 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.