Commander
No commander provided6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(464 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks7
Land ramp7
Other acceleration2
Draw engines9
Cantrips & burst draw7
Recursion2
Counterspells1
Spot removal12
Board wipes1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands3
Premium utility lands3
Utility lands7
Taplands4
2 Combo(s) Detected (Consistency: 100%)+30ⓘ
Combat Damage Synergy: token package, 1 token doubler, 4 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.6ⓘ
Combo pieces4
Win conditions15
Combat threats3
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats96Consistency89Mana base82
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Stompy / Big Mana37 cards
37 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker17 cards
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.