Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(468 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Mana rocks7
Other acceleration2
Treasure generators2
Draw engines5
Cantrips & burst draw13
Recursion2
Value engines2
Counterspells5
Spot removal4
Board wipes1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
Dual & shock lands10
Premium utility lands3
Utility lands5
Taplands2
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces7
Win conditions2
Combat threats2
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base90Consistency85Interaction85
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.