Dr. Eggman

Commander
UBR
3.2±0.6
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence194 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
1+10
B+7
Mana rocks9
2+6
2+5
2+5
2+5
2+5
2+4
2+4
2+4
2UU+1
Other acceleration3
3+7
4UB+1
6B+1
Treasure generators1
1B+3
Other1
3+1
Commander Draw Engine (Dr. Eggman provides card draw)+15
Draw engines3
1B+4
2U+4
3+1
Cantrips & burst draw4
2U+2
2UU+1
4RR+1
6U+1
Value engines5
3+1
4+2
4U+9
5+2
4UB+1
Spot removal4
1U+5
2UB+7
4BB+1
6B+1
Stax & hate5
B+2
1B+1
3+1
3B+1
3BB+1
Protection4
U+7
1U+5
1U+5
2U+1
Mana Acceleration (14 sources)+4
Utility lands4
2R+2
+2
+2
+2
Basic lands3
+11
+11
+11
Combat Damage Synergy: 1 evasion enabler+3
Synergy pieces1
4+4
Combat threats3
2+1
3+1
3B+1
Drain effects6
B+2
1B+1
2B+1
3B+5
4RR+1
4UB+1
Token generators1
4+6
Other2
1B+4
2U+7

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2
Speed69Consistency46Mana base45

0.2 above Bracket 1 ceiling (3)

1.8 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Blink/Flicker10 cards

10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Discard8 cards

8 discard synergies. Empty opponents' hands while gaining value.

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Artifacts Matter7 cards

7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.