Commander
3.2±0.6
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence194 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks9
Other acceleration3
Treasure generators1
Other1
Commander Draw Engine (Dr. Eggman provides card draw)+15ⓘ
Draw engines3
Cantrips & burst draw4
Value engines5
Spot removal4
Stax & hate5
Protection4
Mana Acceleration (14 sources)+4ⓘ
Utility lands4
+2
+2
+2
Basic lands3
+11
+11
+11
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces1
Combat threats3
Drain effects6
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Speed69Consistency46Mana base45
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
Discard8 cards
8 discard synergies. Empty opponents' hands while gaining value.
,,,,
Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.