Commander
UR
4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(335 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8
Fast mana1
1+10
Mana rocks1
2+6
Other acceleration7
UR+6
UR+6
3+6
2U+5
3U+5
3UU+6
8UU+1
Treasure generators1
3R+6
Tutors2
U+9
U+8
Draw engines3
XUU+5
2U+5
3UU+6
Cantrips & burst draw6
R+2
U+1
UUU+2
2RR+5
2UR+2
3U+2
Recursion1
+2
Value engines8
2+2
1R+1
3+1
1UR+1
2U+1
4+3
3R+1
4RR+5
Counterspells10
0+9
U+7
U+6
U+5
UU+10
UU+8
1U+8
1U+6
2U+10
2U+5
Spot removal8
R+2
R+1
R+1
R+1
U+1
XRR+5
UU+1
2R+1
Board wipes1
1U+8
Stax & hate1
1U+1
Protection7
U+7
U+1
U+1
U+1
U+1
1U+5
1U+1
Two-Color Mana Base (no fixing needed)+24
Two-Color Powerhouse Lands (1)+1
Premium utility lands1
+5
Utility lands6
4+2
+3
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+14
+14
Combat Damage Synergy: token package, 1 extra combat, 1 damage multiplier+19
Commander Synergy (1 groups)+6
Combo pieces1
XUU+2
Synergy pieces12
R+4
UR+4
2+2
1UU+4
2R+4
UUU+2
2UU+6
3U+5
3U+4
2UR+2
3U+2
4U+4
Combat threats2
U+1
8UU+1
Clone effects1
1R+1
Other2
U+1
4+5

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.8 (Bracket 2)+Game Changers Bracket 3
Interaction90Threats79Mana base75
Game changers 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Spellslinger14 cards

14 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

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Storm14 cards

14 storm synergies. Chain spells for exponential value.

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Counter Control13 cards

13 counterspells. Control the stack and protect your win conditions.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.