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Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence481 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp18
Other acceleration2
Treasure generators1
Commander Synergy+8ⓘ
Tutors2
Draw engines3
Cantrips & burst draw2
Recursion12
Value engines5
Spot removal5
Stax & hate2
Protection1
Mana Acceleration+13ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands5
Basic lands3
1 Combo(s) Detected (Consistency: 60%)+20ⓘ
Commander Synergy+20ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+18ⓘ
Combo pieces1
Synergy pieces9
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects2
Token generators5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 → Bracket 4
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Landfall14 cards
14 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
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