Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(481 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp18
Other acceleration2
Treasure generators1
Commander Synergy (1 groups)+8ⓘ
Tutors2
Draw engines3
Cantrips & burst draw2
Recursion12
Value engines5
Spot removal5
Stax & hate2
Protection1
Mana Acceleration (23 sources)+13ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands2
Utility lands11
1 Combo(s) Detected (Consistency: 60%)+20ⓘ
Commander Synergy (2 groups)+20ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+18ⓘ
Combo pieces1
Synergy pieces9
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects2
Token generators5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats92Speed90Consistency90
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Landfall14 cards
14 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.