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Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence399 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Other acceleration2
Tutors1
Draw engines5
Cantrips & burst draw2
Recursion6
Value engines5
Control Strategy+17ⓘ
Counterspells4
Spot removal2
Board wipes4
Stax & hate1
Edict effects1
Two-Color Mana Base (no fixing needed)+7ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands9
Taplands5
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 tribal lords, 1 haste enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 49%)+18ⓘ
Combo pieces4
Combat threats7
Sacrifice outlets1
Drain effects1
Token generators9
Reanimation2
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Zombie Tribal17 cards
17 zombie creatures detected. Tribal synergies can create powerful board states.
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Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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