Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(399 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Other acceleration2
Tutors1
Draw engines5
Cantrips & burst draw2
Recursion6
Value engines5
Control Strategy Bonus (11.4 interaction cards)+17ⓘ
Counterspells4
Spot removal2
Board wipes4
Stax & hate1
Edict effects1
Two-Color Mana Base (no fixing needed)+7ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands9
Taplands5
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 tribal lords, 1 haste enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 49%)+18ⓘ
Combo pieces4
Combat threats7
Sacrifice outlets1
Drain effects1
Token generators9
Reanimation2
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats94Consistency77Mana base75
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Zombie Tribal17 cards
17 zombie creatures detected. Tribal synergies can create powerful board states.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.