Commander
7.9±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(535 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Mana dorks5
Land ramp3
Other acceleration1
Draw engines1
Cantrips & burst draw7
Wheels1
Recursion6
Value engines4
Control Strategy Bonus (15 interaction cards)+30ⓘ
Counterspells5
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate1
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands6
Premium utility lands3
Utility lands7
Taplands3
6 Combo(s) Detected (Consistency: 86%)+46ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces8
Synergy pieces2
Reanimation6
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.9 → Bracket 4
Threats94Consistency83Speed82
1.4 above Bracket 3 ceiling (6.5)
0.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Cantrips8 cards
8 cantrips. Cheap spells that replace themselves for velocity.
Graveyard/Reanimator6 cards
6 graveyard synergies. Use your graveyard as a second hand.
Counter Control6 cards
6 counterspells. Control the stack and protect your win conditions.