Kediss, Emberclaw Familiar / Malcolm, Keen-Eyed Navigator

5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo linesNiv-Mizzet, Parun,Curiosity
High confidence(361 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
10 Combo Families (10 lines, Consistency: 40%)+49
Combat Damage Synergy: token package, 1 extra combat, aristocrats engine+19
Combo Commander: Malcolm, Keen-Eyed Navigator+15
1 extra turn effect+5
Synergy pieces1
Sacrifice outlets1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Threats96Consistency81Mana base77

1.3 above Bracket 2 ceiling (4.5)

0.7 below Bracket 4 threshold (6.5)

2-card combo are present, but your power level already places this deck in Bracket 3.

2-card combo
Extra turns (1)
Game changers — none
Mass land denial — none

Themes6 total

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

Pirate Tribal14 cards

14 pirate creatures detected. Tribal synergies can create powerful board states.

Aggro13 cards

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos10 total