Hamza, Guardian of Arashin

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Commander
See all Hamza, Guardian of Arashin data
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence554 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana5
Mana rocks1
Mana dorks5
Land ramp2
Other acceleration1
Treasure generators1
Tutors5
Draw engines9
Cantrips & burst draw2
Value engines14
Artifact/enchantment removal1
Spot removal5
Graveyard hate2
Stax & hate7
Protection8
Two-Color Powerhouse Lands (3)+10
Mana Acceleration+4
Fetchlands6
Dual & shock lands3
Premium utility lands2
Utility lands8
Basic lands2
6 Combo(s) Detected (Consistency: 100%)+50
Combat Damage Synergy: token package, 5 token doublers, 1 evasion enabler+25
Combo pieces8
Synergy pieces2
Combat threats4
Token generators2
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4

0.5 above Bracket 3 ceiling (7)

1.5 below Bracket 5 threshold (9)

Game changers 4
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters31 cards

31 counter synergies. Grow your creatures over time for massive threats.

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Go-Wide / Weenies20 cards

20 low-cost creatures. Swarm the board and pump for lethal attacks.

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Stax13 cards

13 stax pieces. Tax and restrict opponents' resources while breaking parity.

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Combos6 total

  • 3-card combos · 6
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