Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(554 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks1
Mana dorks5
Land ramp2
Other acceleration1
Treasure generators1
Draw engines9
Cantrips & burst draw2
Spot removal5
Artifact/enchantment removal1
Graveyard hate2
Stax & hate7
Protection8
Two-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands6
Dual & shock lands3
Premium utility lands2
Utility lands8
6 Combo(s) Detected (Consistency: 100%)+50ⓘ
Combat Damage Synergy: token package, 5 token doublers, 1 evasion enabler+25ⓘ
Combo pieces8
Synergy pieces2
Combat threats4
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats92Interaction90Mana base90
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters31 cards
31 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax13 cards
13 stax pieces. Tax and restrict opponents' resources while breaking parity.