Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(347 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Mana rocks3
Land ramp10
Other acceleration2
Treasure generators1
Draw engines2
Cantrips & burst draw1
Recursion2
Value engines3
Spot removal7
Board wipes5
Stax & hate3
Protection2
Two-Color Mana Base (no fixing needed)+11ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Premium utility lands1
Utility lands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces1
Combat threats7
Token generators7
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats91Interaction83Mana base75
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter23 cards
23 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.