Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence395 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana5
Mana dorks2
Land ramp4
Other acceleration7
Commander Synergy (1 groups)+1ⓘ
Tutors4
Draw engines9
Cantrips & burst draw4
Recursion7
Value engines5
Other2
Counterspells4
Spot removal6
Board wipes2
Protection1
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands4
+6
+4
+4
+4
Premium utility lands5
+6
+6
+5
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
Basic lands5
+2
+2
+2
+2
+3
4 Combo Families (6 lines, Consistency: 100%)+40ⓘ
Combat Damage Synergy: token package, 4 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces6
Synergy pieces9
Win conditions4
Combat threats2
Drain effects1
Token generators2
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats95Mana base86Consistency81
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Elemental Tribal30 cards
30 elemental creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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History
No history yet
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