Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(381 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (74% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana3
Mana rocks7
Treasure generators3
Draw engines2
Cantrips & burst draw10
Recursion1
Value engines3
Counterspells3
Spot removal5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands4
Utility lands8
Taplands3
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+24ⓘ
1 Combo(s) Detected (Consistency: 28%)+16ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.6ⓘ
Combo pieces2
Synergy pieces2
Win conditions1
Combat threats2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Speed85Mana base85Threats81
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Cantrips8 cards
8 cantrips. Cheap spells that replace themselves for velocity.
Voltron7 cards
7 equipment/auras. Stack these on your commander for one-shot commander damage kills.