Commander
6.1±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence433 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks11
Land ramp7
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors3
+8
+5
Draw engines1
Cantrips & burst draw5
+5
Wheels1
+8
Recursion3
Value engines16
Spot removal2
Graveyard hate1
Board wipes1
Stax & hate1
Mana Acceleration (20 sources)+10ⓘ
Dual & shock lands10
+5
+5
+4
+4
+4
+4
+4
+4
+4
+4
Premium utility lands5
+6
+6
+5
+4
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands4
+4
+4
+2
+2
Combat Damage Synergy: token package, 3 haste enablers, aristocrats engine+18ⓘ
Synergy pieces9
Win conditions3
Combat threats3
Token generators2
Clone effects6
Other4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Consistency92Threats92Mana base87
1.1 above Bracket 2 ceiling (5)
0.9 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Clones26 cards
26 clone effects. Copy the best threats on the battlefield.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.