Commander
5.3±0.7
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
Medium confidence(371 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks1
Mana dorks1
Land ramp1
Other acceleration3
Treasure generators1
Low Land Count (23/29)+-15ⓘ
Tutors7
Draw engines10
Cantrips & burst draw4
Recursion2
Value engines4
Spot removal9
Stax & hate1
Mono-Color Powerhouse Lands (3)+10ⓘ
Mono-Color Mana Base (no fixing needed)+8ⓘ
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (23/29)+-15ⓘ
Fetchlands5
Utility lands7
Basic lands1
Forest+10
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 4 evasion enablers+25ⓘ
Synergy pieces6
Win conditions2
Combat threats13
Token generators3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.3 (Bracket 3)+Game Changers→ Bracket 4
Consistency85Speed84Threats81
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Deathtouch22 cards
22 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.