Commander
2.3±1
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(115 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
No cards contributed significantly to this vector.
Recursion1
Spot removal1
Protection2
Two-Color Powerhouse Lands (4)+9ⓘ
High Land Count (99)+-10ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands60
Taplands15
Combat Damage Synergy: aristocrats engine+8ⓘ
1 extra turn effect+5ⓘ
Win conditions1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.3 (Bracket 1)+Game Changers→ Bracket 3
Mana base98Threats22Interaction13
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Cycling9 cards
9 cycling cards. Smooth draws while triggering cycling payoffs.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones5 cards
5 clone effects. Copy the best threats on the battlefield.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.