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HomeExplore decksCommanders
R

Kratos, God of War

viapasted list·Updated 46 days ago·8 views·

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Power level

3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence182 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana4
Mana rocks1
Land ramp1
Other acceleration2
Treasure generators4
Draw engines2
Cantrips & burst draw7
Value engines5
Artifact/enchantment removal1
Spot removal2
Board wipes2
Stax & hate8
Protection4
Mono-Color Mana Base (no fixing needed)+31ⓘ
Utility lands5
Basic lands1
Combat Damage Synergy: 1 extra combat, 2 haste enablers, 2 evasion enablers, aristocrats engine, 6 damage multipliers+25ⓘ
Synergy pieces4
Win conditions6
Combat threats3
Drain effects1
Token generators2
Damage multipliers1
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2

0.1 above Bracket 1 ceiling (3)

1.9 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Legends Matter16 cards

16 legendary synergies. Your legends grow stronger together.

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Aggro13 cards

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.