Commander
3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(182 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks1
Land ramp1
Other acceleration2
Treasure generators4
Draw engines2
Cantrips & burst draw7
Value engines5
Spot removal2
Artifact/enchantment removal1
Board wipes2
Stax & hate8
Protection4
Combat Damage Synergy: 1 extra combat, 2 haste enablers, 2 evasion enablers, aristocrats engine, 6 damage multipliers+25ⓘ
Synergy pieces4
Win conditions6
Combat threats3
Drain effects1
Token generators2
Damage multipliers1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats89Mana base70Interaction47
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.