Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Commander combat pressure
High confidence(301 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mana rocks8
Other acceleration4
Commander Synergy (1 groups)+6ⓘ
Draw engines7
Cantrips & burst draw4
Counterspells4
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate2
Protection6
Other1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Premium utility lands1
Utility lands1
Taplands8
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 10 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+11ⓘ
Synergy pieces8
Win conditions3
Combat threats7
Drain effects2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Threats92Interaction78Consistency53
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.