Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(366 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp1
Other acceleration3
Treasure generators1
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Commander Synergy (1 groups)+2ⓘ
Draw engines4
Cantrips & burst draw12
Recursion2
Value engines2
Counterspells2
Spot removal11
Board wipes3
Stax & hate3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands7
Taplands8
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces7
Win conditions2
Combat threats1
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency86Mana base79Interaction76
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.