Aeve, Progenitor Ooze

5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(364 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Counterspells1
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 haste enabler+25

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
Speed94Mana base85Threats69

0.8 above Bracket 2 ceiling (4.5)

1.2 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

+1/+1 Counters16 cards

16 counter synergies. Grow your creatures over time for massive threats.

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

Storm (Commander)1 cards

Commander rewards casting many spells in a single turn.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.