Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(337 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks5
Other acceleration1
Commander Draw Engine (Nekusar, the Mindrazer provides card draw)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines8
Cantrips & burst draw4
Wheels7
Recursion4
Control Strategy Bonus (20.6 interaction cards)+30ⓘ
Counterspells3
Spot removal10
Board wipes6
Stax & hate6
Protection2
Dual & shock lands4
Premium utility lands2
Utility lands1
Taplands6
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Commander Synergy (2 groups)+13ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces2
Synergy pieces1
Drain effects4
Token generators5
Reanimation1
Clone effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Consistency84Interaction84Threats78
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stax (Commander)7 cards
This deck uses resource denial and disruption to slow opponents down.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Group Hug9 cards
9 group hug effects. Help everyone while secretly advancing your plan.