Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(404 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks3
Mana dorks2
Land ramp3
Other acceleration2
Tutors3
Draw engines5
Value engines1
Counterspells2
Spot removal5
Stax & hate1
Protection4
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands9
Premium utility lands5
Utility lands3
Taplands9
Commander Synergy (2 groups)+21ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+13ⓘ
Win conditions4
Combat threats6
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.7 (Bracket 3)+Game Changers→ Bracket 4
Mana base91Speed89Interaction66
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Artifacts Matter5 cards
5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.