Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(447 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks20
Land ramp3
Other acceleration4
Treasure generators5
Draw engines5
Cantrips & burst draw17
Recursion3
Value engines1
Counterspells5
Spot removal5
Graveyard hate1
Board wipes2
Protection2
Mana Acceleration (37 sources)+15ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
High Land Count (48)+-10ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands8
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces2
Win conditions5
Combat threats4
Sacrifice outlets2
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Speed93Consistency87Mana base86
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.