Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(312 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks4
Mana dorks6
Land ramp10
Other1
Tutors1
+3
Draw engines4
Cantrips & burst draw6
Recursion4
Value engines2
Spot removal11
+5
Board wipes4
Stax & hate1
Protection3
Mana Acceleration (21 sources)+11ⓘ
Two-Color Powerhouse Lands (3)+10ⓘ
Dual & shock lands6
+6
+5
+5
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands13
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands8
+2
+2
+2
+2
+2
+2
Basic lands2
+6
+6
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Combo pieces1
Synergy pieces7
Win conditions2
Combat threats4
Sacrifice outlets2
Drain effects1
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Mana base90Speed85Threats76
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.