Krenko, Mob Boss

6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(493 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+30
Mana Acceleration (15 sources)+5
Basic lands1
17 Combo(s) Detected (Consistency: 86%)+97
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 1 evasion enabler, aristocrats engine+25
Commander Synergy (2 groups)+18
Win conditions1
Combat threats1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Threats99Speed75Mana base70

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Goblin Tribal23 cards

23 goblin creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

Burn14 cards

14 damage dealers. Burn opponents down with direct damage.

Combos17 total