Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(389 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Other acceleration2
Commander Draw Engine (Emet-Selch, Unsundered provides card draw)+15ⓘ
Tutors3
Draw engines3
Cantrips & burst draw9
Wheels1
Value engines1
Counterspells3
Spot removal4
Board wipes5
Stax & hate2
Edict effects1
Protection1
Two-Color Mana Base (no fixing needed)+15ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands5
Taplands3
1 Combo(s) Detected (Consistency: 75%)+21ⓘ
Tempo Control (lockout lethality)+7.4ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces14
+2 more
Win conditions3
Combat threats2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats88Consistency84Interaction78
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Mill15 cards
15 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.