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Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence389 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana3
Mana rocks5
Other acceleration2
Commander Draw Engine+15ⓘ
Tutors3
Draw engines3
Cantrips & burst draw9
Wheels1
Recursion3
Value engines1
Counterspells3
Spot removal4
Board wipes5
Stax & hate2
Edict effects1
Protection1
Two-Color Mana Base (no fixing needed)+15ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands5
Taplands3
Basic lands2
1 Combo(s) Detected (Consistency: 75%)+21ⓘ
Tempo Control+7.4ⓘ
Extra Turn Package+5ⓘ
Combo pieces2
Synergy pieces14
Win conditions3
Combat threats2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
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Mill15 cards
15 mill effects. Empty opponent libraries or fuel your graveyard.
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Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
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