Commander
7.9±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(532 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks8
Mana dorks1
Land ramp2
Treasure generators1
Tutors4
Draw engines4
Cantrips & burst draw5
Recursion2
Value engines3
Counterspells3
Spot removal6
Artifact/enchantment removal1
Board wipes3
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands4
Taplands1
5 Combo(s) Detected (Consistency: 94%)+43ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces18
Win conditions1
Combat threats1
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.9 → Bracket 4
Threats97Mana base84Interaction80
1.4 above Bracket 3 ceiling (6.5)
0.6 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Token Strategy24 cards
24 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Burn7 cards
7 damage dealers. Burn opponents down with direct damage.