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Commander
7.9±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence532 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks8
Mana dorks1
Land ramp2
Treasure generators1
Tutors4
Draw engines4
Cantrips & burst draw5
Recursion2
Value engines3
Counterspells3
Artifact/enchantment removal1
Spot removal6
Board wipes3
Protection1
Mana Acceleration+3ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands4
Taplands1
Basic lands3
5 Combo(s) Detected (Consistency: 94%)+43ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces18
Win conditions1
Combat threats1
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.9 → Bracket 4
0.9 above Bracket 3 ceiling (7)
1.1 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes4 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy24 cards
24 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Burn7 cards
7 damage dealers. Burn opponents down with direct damage.
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