Rad Rats: The Rat's Revenge

2.7±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(155 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1
Mana base92Threats67Interaction39

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Ninjutsu28 cards

28 ninja synergies. Sneak ninjas into combat for devastating triggers.

Legends Matter26 cards

26 legendary synergies. Your legends grow stronger together.

Ninja Tribal25 cards

25 ninja creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.