Commander
2.7±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(155 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration1
Treasure generators2
Draw engines4
Cantrips & burst draw9
Counterspells3
Spot removal9
Board wipes1
Stax & hate1
Protection2
Fetchlands7
Dual & shock lands3
Premium utility lands6
Utility lands5
Taplands6
Other1
Combat Damage Synergy: token swarm strategy, 1 token doubler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces2
Win conditions2
Combat threats11
Sacrifice outlets1
Drain effects1
Token generators6
Reanimation3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base92Threats67Interaction39
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Ninjutsu28 cards
28 ninja synergies. Sneak ninjas into combat for devastating triggers.
Legends Matter26 cards
26 legendary synergies. Your legends grow stronger together.
Ninja Tribal25 cards
25 ninja creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.