Jenova

2.4±0.2
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(127 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+38
Mana Acceleration (11 sources)+1
Basic lands2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.4 → Bracket 1
Mana base75Threats64Consistency57

1.4 above Bracket 0 ceiling (1)

0.6 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

+1/+1 Counters14 cards

14 counter synergies. Grow your creatures over time for massive threats.

Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.