Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence344 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana4
Mana rocks1
Land ramp1
Other acceleration2
Treasure generators3
Commander Synergy+1ⓘ
Tutors7
Draw engines5
Cantrips & burst draw4
Wheels2
Scry & Surveil2
Recursion6
Value engines5
Artifact/enchantment removal1
Spot removal6
Board wipes1
Protection3
Utility lands9
Taplands1
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces17
Win conditions3
Combat threats1
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0+Game Changers 2→ Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Artifacts Matter15 cards
15 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Goblin Tribal13 cards
13 goblin creatures detected. Tribal synergies can create powerful board states.
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Tokens (Commander)16 cards
This deck generates and leverages a wide board of creature tokens.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.