Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence443 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
+10
Mana rocks3
Mana dorks2
Land ramp15
Other acceleration2
Treasure generators1
Tutors5
Draw engines2
Cantrips & burst draw2
Recursion6
Value engines6
Spot removal1
Graveyard hate1
Land destruction1
+7
Board wipes2
Protection1
Mana Acceleration (24 sources)+14ⓘ
Two-Color Powerhouse Lands (2)+11ⓘ
Fetchlands5
+8
+8
+8
+5
+5
Dual & shock lands6
+9
+6
+5
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+6
+9
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 extra combats, 3 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces12
Win conditions3
Combat threats2
Sacrifice outlets1
Token generators2
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base93Threats92Speed90
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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Elemental Tribal9 cards
9 elemental creatures detected. Tribal synergies can create powerful board states.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.