enchantment combo

8.3±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Primary win line:Deterministic combo linesWalking Ballista,Heliod, Sun-Crowned
High confidence(571 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
3 Combo Families (3 lines, Consistency: 98%)+34
Combat Damage Synergy: 2 haste enablers+4
Synergy pieces1
Combat threats2
Sacrifice outlets1
Reanimation1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.3 → Bracket 4
Consistency96Mana base94Threats88

1.8 above Bracket 3 ceiling (6.5)

0.2 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

2-card combo
Mass land denial — none
Extra turns — none

Themes5 total

Go-Wide / Weenies11 cards

11 low-cost creatures. Swarm the board and pump for lethal attacks.

Human Tribal10 cards

10 human creatures detected. Tribal synergies can create powerful board states.

Lifegain9 cards

9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Combos3 total