Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(234 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks2
Land ramp2
Other acceleration2
Draw engines5
Cantrips & burst draw2
Recursion4
Value engines5
Counterspells1
Spot removal8
Board wipes2
Two-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands3
Utility lands2
Taplands2
Combat Damage Synergy: token package, 7 evasion enablers+25ⓘ
Synergy pieces8
Win conditions1
Combat threats4
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base75Threats69Speed53
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Artifacts Matter28 cards
28 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Vehicles16 cards
16 vehicles. Crew your way to victory with artifact creatures.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.