Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(495 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana6
Mana rocks2
Mana dorks1
Other acceleration2
Tutors4
Draw engines3
Value engines3
Counterspells1
Spot removal3
Land destruction1
Stax & hate1
Protection6
Mono-Color Powerhouse Lands (6)+22ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands1
Basic lands1
Mountain+18
9 Combo(s) Detected (Consistency: 86%)+60ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 tribal lords, 2 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+12ⓘ
1 extra turn effect+5ⓘ
Combo pieces10
Synergy pieces8
Win conditions3
Combat threats5
Sacrifice outlets1
Drain effects2
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Threats99Mana base76Speed65
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 5
✓
Mass land denial (1)
✓2-card combo
✓
Extra turns (1)
Themes10 total
Goblin Tribal29 cards
29 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Combos9 total
- Krenko, Mob Boss+Skirk Prospector+Goblin Warchief
- Krenko, Mob Boss+Skirk Prospector+Goblin Chieftain
- Goblin Sharpshooter+Basilisk Collar
- Skirk Prospector+Krenko, Mob Boss+Staff of Domination
- Krenko, Mob Boss+Skirk Prospector+Howlsquad Heavy
- Skirk Prospector+Krenko, Mob Boss+Aggravated Assault
- Staff of Domination+Howlsquad Heavy
- Howlsquad Heavy+Aggravated Assault
- Goblin Sharpshooter+Quietus Spike