Commander
2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
High confidence(159 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks4
Land ramp3
Other acceleration2
Treasure generators2
Draw engines5
Cantrips & burst draw7
Spot removal3
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (13 sources)+3ⓘ
Premium utility lands3
Utility lands4
Taplands5
Combat Damage Synergy: token swarm strategy, 1 extra combat, 5 haste enablers, 4 evasion enablers, 1 damage multiplier+25ⓘ
Combo pieces1
Synergy pieces5
Win conditions1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base75Threats60Consistency55
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters31 cards
31 counter synergies. Grow your creatures over time for massive threats.
Voltron15 cards
15 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.