Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(370 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Land ramp2
Other acceleration5
Treasure generators1
Commander Synergy (1 groups)+6ⓘ
Draw engines7
Cantrips & burst draw2
Recursion5
Value engines1
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate2
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mono-Color Powerhouse Lands (2)+9ⓘ
Premium utility lands1
Utility lands7
Taplands3
Basic lands1
Plains+21
Combat Damage Synergy: token swarm strategy, 7 evasion enablers, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces5
Win conditions3
Combat threats8
Token generators2
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats92Interaction88Mana base70
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Angel Tribal24 cards
24 angel creatures detected. Tribal synergies can create powerful board states.
Lifegain19 cards
19 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.