Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(467 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks5
Mana dorks3
Land ramp1
Other acceleration3
Treasure generators1
Tutors3
Draw engines8
Cantrips & burst draw6
Recursion6
Counterspells3
Spot removal6
Board wipes3
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands12
Taplands6
3 Combo(s) Detected (Consistency: 85%)+32ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+18ⓘ
Combo pieces7
Synergy pieces4
Combat threats4
Drain effects1
Token generators1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
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Power level 6.6 → Bracket 4
Consistency92Threats90Mana base86
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Artifacts Matter26 cards
26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm16 cards
16 storm synergies. Chain spells for exponential value.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.