Commander
8.5±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.2
High confidence681 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana4
+7
Mana rocks3
Land ramp1
Other acceleration1
Treasure generators3
Minor treasure1
Other acceleration1
Tutors6
Draw engines10
Cantrips & burst draw1
Scry & Surveil2
Recursion5
+3
+3
Value engines7
Spot removal6
Board wipes1
Stax & hate1
Edict effects1
Protection1
Two-Color Powerhouse Lands (6)+20ⓘ
Fetchlands5
+8
+8
+8
+8
+5
Dual & shock lands6
+6
+5
+5
+4
+4
+4
Premium utility lands1
+5
Utility lands10
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands2
+4
+6
4 Combo Families (30 lines, Consistency: 100%)+40ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (3 groups)+25ⓘ
Combo pieces18
Synergy pieces10
+3
Drain effects1
Token generators6
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.5 → Bracket 4
Threats100Consistency95Mana base92
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 6
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)32 cards
This deck generates value from sacrificing and recurring creatures.
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Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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History
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