Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(424 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (58% CMC 5+)+-10ⓘ
Fast mana8
Mana rocks6
Land ramp1
Other acceleration3
Commander Draw Engine (Kozilek, the Great Distortion provides card draw)+10ⓘ
Draw engines8
Recursion1
Counterspells3
Spot removal8
Graveyard hate1
Land destruction1
Board wipes4
Stax & hate4
Protection3
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+16ⓘ
Tempo Control (lockout lethality)+11.8ⓘ
1 extra turn effect+5ⓘ
Combo pieces1
Synergy pieces5
Win conditions6
Combat threats3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Interaction92Threats83Consistency78
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.