Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(338 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana dorks2
Other acceleration1
Cantrips & burst draw1
Spot removal8
Graveyard hate1
Stax & hate13
Two-Color Mana Base (no fixing needed)+24ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands2
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
4 Combo(s) Detected (Consistency: 20%)+24ⓘ
Commander Synergy (2 groups)+23ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Combo pieces6
Synergy pieces7
Win conditions1
Combat threats3
Sacrifice outlets2
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats97Interaction91Mana base75
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal23 cards
23 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.