Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(439 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks8
Land ramp1
Other acceleration1
Tutors3
Draw engines2
Cantrips & burst draw4
Wheels1
Recursion3
Value engines3
Counterspells2
Spot removal4
Board wipes4
Stax & hate1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands7
Utility lands6
Combat Damage Synergy: 1 extra combat, 3 haste enablers, 1 damage multiplier+16ⓘ
Commander Synergy (2 groups)+10ⓘ
Combo pieces1
Synergy pieces3
Win conditions3
Combat threats5
Drain effects1
Token generators1
Reanimation5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base92Threats87Interaction85
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Angel Tribal8 cards
8 angel creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.