Vishgraz, the Doomhive

2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(148 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Dual & shock lands1
Premium utility lands3
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
Win conditions1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1
Threats69Interaction59Mana base53

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Infect26 cards

26 infect/poison cards. Win with 10 poison counters instead of 40 damage.

Aggro19 cards

19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Proliferate16 cards

16 proliferate effects. Multiply all your counters at once.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.