Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(503 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks7
Tutors5
Draw engines3
Cantrips & burst draw5
Recursion3
Value engines7
Counterspells3
Spot removal3
Graveyard hate2
Board wipes6
Stax & hate2
Edict effects1
Protection3
Fetchlands3
Dual & shock lands4
Premium utility lands3
Utility lands3
Taplands7
7 Combo(s) Detected (Consistency: 92%)+52ⓘ
Combat Damage Synergy: 2 haste enablers+4ⓘ
Combo pieces7
Synergy pieces9
Sacrifice outlets1
Reanimation1
Clone effects2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction92Threats89Consistency84
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Mill16 cards
16 mill effects. Empty opponent libraries or fuel your graveyard.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.