The Scarab God

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence326 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks6
Other acceleration2
Draw engines5
Cantrips & burst draw1
Wheels1
Recursion3
Value engines7
Control Strategy+14
Counterspells3
Spot removal4
Graveyard hate2
Board wipes2
Stax & hate2
Two-Color Powerhouse Lands (2)+10
Mana Acceleration+2
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands12
Taplands4
Basic lands2
Combat Damage Synergy: token swarm strategy, aristocrats engine+24
2 Combo(s) Detected (Consistency: 32%)+19
Combo pieces4
Win conditions2
Combat threats5
Sacrifice outlets3
Drain effects1
Token generators6
Reanimation1
Clone effects1
Other4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.9 → Bracket 3
Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Zombie Tribal16 cards

16 zombie creatures detected. Tribal synergies can create powerful board states.

,,,,
Token Strategy15 cards

15 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,
Mill15 cards

15 mill effects. Empty opponent libraries or fuel your graveyard.

,,,,

Combos2 total

  • 2-card combos · 2
  • +
  • +