Commander
9.0±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 10.0
High confidence712 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks5
Other acceleration2
Other acceleration1
Tutors10
Cantrips & burst draw7
Scry & Surveil2
Recursion5
Value engines3
Artifact/enchantment removal2
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate1
Protection1
Two-Color Powerhouse Lands (2)+8ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands3
+5
+5
+5
Utility lands9
+4
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
Basic lands2
+4
+6
21 Combo Families (26 lines, Consistency: 88%)+117ⓘ
Combat Damage Synergy+6ⓘ
Commander Synergy (1 group)+2ⓘ
Combo pieces14
Synergy pieces8
+3
Combat threats6
Sacrifice outlets1
Drain effects8
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.0+2-card combo 21→ Bracket 5
Right at the Bracket 5 threshold
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 21
Minimum Bracket 3
1 combo excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)22 cards
This deck generates value from sacrificing and recurring creatures.
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Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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