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Commander
9.4±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence677 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana11
Mana dorks3
Land ramp3
Other acceleration4
Commander Draw Engine+10ⓘ
Tutors9
Draw engines4
Recursion2
Value engines8
Counterspells10
Spot removal5
Stax & hate1
Protection3
Other1
Mana Acceleration+12ⓘ
Fetchlands7
Dual & shock lands6
Premium utility lands1
Utility lands9
Taplands1
Basic lands2
3 Combo(s) Detected (Consistency: 88%)+32ⓘ
Combo Commander+15ⓘ
Commander Synergy+5ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces9
Synergy pieces2
Reanimation1
Clone effects2
Other4
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.4 → Bracket 5
0.4 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →✓
Game changers 11
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Aggro (Commander)2 cards
Commander rewards aggressive, combat-focused gameplay.
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